
- Dayz launcher force http download gone mod#
- Dayz launcher force http download gone mods#
- Dayz launcher force http download gone code#
The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. The RIS attachment can be removed from the SA58_RIS_DZ now. Zeds should now run more direct to players and no longer get stuck at the position where a player entered a vehicle. Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = _positionToCheck call DZE_SafeZonePosCheck " This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Loot and zed spawn is now disabled in trader cities by default. CfgLoot.hpp must be updated if using custom loot tables. Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. Admins can now define a maximum build height, see configVariables.sqf/DZE_BuildHeightLimit. Server owners can implement it if desired. Added BAF_L85A2_RIS_TWS_DZ to emulate the old behavior of the now NV only BAF_L85A2_RIS_CWS.
Dayz launcher force http download gone code#
Affects Server_(DeleteObj|PublishObj|PublishVeh|SwapObj|UpdateObject), admins and script makers should review the changes if using PVDZ_obj_(Destroy|Publish), PVDZ_veh_Save, PVDZE_obj_Swap, PVDZE_veh_(Publish|Upgrade) or server_deleteObj and verify custom code is compliant with these changes (/EpochModTeam/DayZ-Epoch/commit/42e0047) Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig Added basic server-side authentication to hive object creation/deletion for improved security. Added secondary iron sight to CZ550 modeled by Added bolt animations to CZ550 and LeeEnfield modeled by Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016) #1928 The journal and dayz_survived variable now contain actual play time instead of days since the character was created. Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. Added DZE_limitPlots so admins can limit plot poles to one per UID, disabled by default. Note this will also toggle Epoch "friendly" tags because they are the same display. SVD scope attachments can now be removed, new models by Added option to toggle status icons in "Game Options" menu and via F3 hotkey. Added L85 attachments totaling 24 variants, new models by Class L85_Holo_DZ no longer exists and must be updated to L85A2_DZ in custom scripts and SQL, see 1.0.6.2_Updates.sql

Interior modeled by Added loot positions for new enterable buildings This fixes broken barracks shadows and adds several new interiors. Newest version of DayZero enterable buildings provided by Tansien and Zac. Single currency has been updated for 1.0.6 and newer, please see the following thread for DL and info: A list of variables that have change is available as part of the 1.0.6 changelog txt file included in the client package.
Dayz launcher force http download gone mods#
Please see the updated resources forum for mods which are guaranteed to be compatible, otherwise please be thorough when testing older mods on your 1.0.6 server. in a folder C:\DayZ_Epoch_Server_Config to prevent hackers from obtaining RCON/admin passwords!Īddons from 1.0.5.1 and older are not guaranteed to be compatible with 1.0.6 releases and greater. BE and server profile/config directories should be placed outside of the A2/OA folder, i.e. Server admins should read the README.TXT included in the server package.
Dayz launcher force http download gone mod#
Throughout the update process we have kept up to date with changes from DayZ mod 1.9.0 Please see the change-log below for a list of new features, fixes, and changes.

We've further refined Epoch 1.0.6/1.0.6.1, fixing and expanding many of the features that were added. We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6.2, available for download at:
